In-Theatre Airsoft

Game Rules and Regulations

ITA Game Rules.

Any violation of these rules will at the administrations discretion result in either a penalty or disqualification and removal from the field with no refund. For your safety please treat all replica firearms as if they were real and loaded at all times, including transportation to and from the field .

Safe area / Staging area protocol:

The safe area/staging area is clearly marked with yellow tape and located between check-in and the field.

No magazines in weapons in the safe area/staging area.

All replicas must be safe, clear / inert When leaving the field. This means you must remove your magazines and fire a couple shots in a safe direction to ensure that the weapon is unloaded. The the replica must be placed on safe and a barrel blocker put in place.

No horseplay in the safe/ Staging area.

Replica rules:

no uncovered Airsoft outside the checking entrance. All replicas must be concealed in a case bag or box until inside the designated check-in area.

No outside allowed. Field ammo only. Do not bring other BB’s to this property. Please leave all other BB’s at home.

Replicas may not be loaded anywhere but the field. Zero exception policy.

Magazines may be loaded with BB in the safe/staging area, but magazines must be out of the replicas.

Do not reuse BB’s

FPS Rules:

*All FPS IS MEASURED WITH .20g BB’s HOP UP OFF BY FIELD ADMIN.*

Rules of Engagement:

  1. No blind firing. You must be able to look down your weapons barrel to clearly identify your target and what is behind it. (Prop round count and rod dos not apply?)

  2. Do not shoot above 6 feet from the ground.

  3. Do not shoot full auto closer than 10 feet from an opponent.

  4. Do not play dead or misrepresent your status at any time do not use other players or admin do not intentionally use ricochets opponents. Do not shoot players with their hands or weapons in the air. Do not fire at anything other than opponents. Test and clear replicas only in a safe direction.

  5. If you break anything on the field, or rental equipment you’ll be required to pay the cost of repair/replacement.

  6. Avoid head shots aim center mass whenever possible.

  7. DO NOT OVERSHOOT! It takes one BB to get HIT.

Hit Rules:

  1. ALL HITS COUNT! This include hits to gear, weapons and ricochets. Ricochets COUNT AS HITS. HIT PLAYERS DO NOT TALK.

  2. When hit, call out loudly HIT! Raise your arms and weapon into the air and call out deadman loudly while immediately moving out of the line of fire.

  3. When you are dead, you cannot communicate with any other players, except to tell them you are hit.

  4. Respawn rules will be explained before each game.

  5. Do not call other players hits if you notice another player, not calling their hits or breaking the rules. Please just form an admin.

Field Rules:

  1. Field admin decisions are final. Arguing with an admin is grounds for immediate dismissal with no refund.

  2. No food or drink or breakable items on the field

  3. Full seal eye protection must be worn at all times on the field no exceptions.

  4. All props must be approved by the active field admin prior to use. This includes grenades and other player carry props such as melee weapons.

  5. Do not intentionally shoot, mesh, netting or field boundaries

  6. Do not climb on anything on the field. This includes stairs, chairs, walls, ladders, cars, or other props or structures.

  7. Do not throw anything on the field under hand tossing of grenades is allowed

  8. Do not move anything on the field unless game mode permits it and specific directions are given.

  9. Switching headbands mid game is prohibited. Unless part of the current game mode.

  10. Face protection is required when gameplay is in progress

  11. Any player involved in a fight will be ejected and Bam from the facility immediately

  12. No unsportsmanlike conduct, including yelling, arguing with other players on the field, obscene behavior, cursing, or disrupting play.

Items not allowed :

Non-field BB’s / BB’s not provided by the field. Green Red or IR Lasers / Real Weapons of any kind